chore: 初始化游戏项目基础框架与菜单系统
新增了基础菜单抽象类、主题配置、开场与主菜单场景,添加了所需的资源文件与项目配置,完善了项目基础结构
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@@ -0,0 +1,147 @@
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[gd_scene format=3 uid="uid://drfuhbhan42q8"]
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[ext_resource type="PackedScene" uid="uid://cpaa0vcxwar3i" path="res://components/Abstracts/BaseMenu.tscn" id="1_ciyig"]
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[ext_resource type="Texture2D" uid="uid://c1jdhinrkkif4" path="res://resources/logo/studio.jpg" id="2_wnodh"]
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[ext_resource type="Texture2D" uid="uid://84tagbhaf8bi" path="res://resources/logo/losing-mind.png" id="3_ndv0w"]
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[sub_resource type="Animation" id="Animation_827xn"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("content/studioLogo:modulate:a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("content/gameLogo:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1.0]
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}
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[sub_resource type="Animation" id="Animation_bv3ut"]
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resource_name = "spawn"
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length = 12.0
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("content/studioLogo:modulate:a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1, 4, 5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 1.0, 1.0, 0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("content/gameLogo:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 6, 7, 10, 11),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [0.0, 0.0, 1.0, 1.0, 0.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(12),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:modulate:a")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 11, 12),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 1.0, 0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_wnodh"]
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_data = {
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&"RESET": SubResource("Animation_827xn"),
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&"spawn": SubResource("Animation_bv3ut")
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}
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[node name="StartMenu" unique_id=1823905463 instance=ExtResource("1_ciyig")]
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[node name="animator" parent="." index="0" unique_id=204407114]
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libraries/ = SubResource("AnimationLibrary_wnodh")
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autoplay = &"spawn"
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[node name="background" type="ColorRect" parent="content" parent_id_path=PackedInt32Array(1993984611) index="0" unique_id=2115224193]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="studioLogo" type="TextureRect" parent="content" parent_id_path=PackedInt32Array(1993984611) index="1" unique_id=900485145]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.5, 0.5)
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pivot_offset_ratio = Vector2(0.5, 0.5)
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texture = ExtResource("2_wnodh")
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expand_mode = 1
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stretch_mode = 5
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[node name="gameLogo" type="TextureRect" parent="content" parent_id_path=PackedInt32Array(1993984611) index="2" unique_id=1468758261]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(0.5, 0.5)
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pivot_offset_ratio = Vector2(0.5, 0.5)
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texture = ExtResource("3_ndv0w")
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expand_mode = 1
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stretch_mode = 5
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